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The Theory of Shuffle Tracking

Shuffle tracking is very similar to card counting because it is also a mathematical based approach. In fact shuffle tracking is based from card counting. The idea of shuffle tracking is that the shuffling of cards is non-random and the cards locations to some extent are predictable. Counting here is necessary to have some idea of the favorability of the different regions of the deck. This helps a player track down the locations of some cards.

The zone shuffle is the common shuffle used by casinos. In zone shuffle, the cards are broken into piles and shuffling is performed only between the piles. So, even with the uncertainty of riffs and pick sizes, a particular card will have a zero percent probability to be in certain or most of the shuffled pile. They also believe that it has high probability to be in one or two particular portions of the shuffled pie.

Gamblers re lucky that casinos are greedy and do not shuffle thoroughly. This is because shuffling thoroughly will take time to deal. Lost time means lost money. They are also too cheap to buy those gambling machines.

Despite deemed to be effective; shuffle tracking is still at its infancy.

The technique will need to involve the different portions of the discarded cards. You should consider using a count of high-low. For instance 2, 3,4,5,6 = +1; 7, 8, 9 = 0; face cards, 10 and ace = -1.

Put this in mind that low cards favor the dealer and high cards favor the player. So when a high card is removed from the shoe the running count is reduced, and when low cards are removed, the running count is increased. The higher the running count the more favorable it will be for the player.

The running count divided by the number of unplayed decks will equal the true count.

Here is an example of a simple tracking method. If the end of the show count is -10, you would know that the count of unplayed cards is +10. Based on this information, you would now know where to cut the cards.

You should cut the card in the middle because the -10 means there are ten lower cards than higher ones. You wouldn't want to have those 10 lower cards at the top of the pile so you cut at the middle. This helps put some of them out of play.

Always remember in track shuffling that bad is good. High count regions are bad and low count regions are good.

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